Post by Leif on Aug 23, 2010 21:18:28 GMT -8
There are three gods who are chief among gods, just as there are three aspects of the human. The first is Ral, Lord of Life, the elder brother. He is the creator, the person who fashioned the physical world and brought life into it. Ral represents the body, and governs healing, birth, light, and day. He is the patron god of the land, pacifists, and farmers.
The second is Rac, Lady of Death, the middle sister. She is the artist, and fashioned the spiritual world as a work of art with the physical as its subject. She represents emotion, and governs violence, death, darkness, and night. She is the patron goddess of the sea, warriors, and artists.
The third god is Ris, Lord of Truth, the youngest brother. He is the inventor, and fashioned magic by binding the spiritual and physical together. He represents thought, and governs politics, illusion, shadow, dusk, and dawn. He is the patron god of the air, wanderers, and scholars.
Of the minor gods, there are 17. Most of them are aligned with one of the three, but several are neutral parties. They are far less powerful than the three, but still far greater than any mortal mage could hope to be.
The fourth god is Alandris, the Wolf. She is the moon, and governs loneliness, sorrow, dreams, repetition, and the past. She is the patron goddess of visionaries, wolves, and hunters. Alandris is aligned with Ris, and her worshippers garner her power by repeating the same actions over and over. Words of power are most effective for her followers when used repeatedly, and they gain strength in familiar surroundings, and through solitude.
The fifth god is Bamadis, the Lover. He is the sun, and governs love, joy, friendships, change, and the future. He is the patron god of lovers, families, and kings. Bamadis is aligned with Ral, and his worshippers garner his power by trying new things. Words of power are most effective for his followers the first time they are used, and they gain strength in new places, and in groups.
The sixth god is Ablendan, the Blind General. He represents conflict, and governs anger, beauty, writing, and war. He is the patron god of cripples, tacticians, and poets. Ablendan is aligned with Rac. His followers gain strength when they have planned things out in advance.
The seventh god is Dap, the Fool. He represents illusion, and governs humility, lies, and memory. He is the patron god of fools, simpletons, entertainers, and children. Dap is aligned with Ris, and his worshipers gain power when they have an audience, and when they have deceived their adversaries.
The eighth goddess is Fendis, the Maimed. She represents pain, and governs suffering, deliverance, and obedience. She is the patron goddess of murderers, leaders, and doctors. Fendis is aligned with Rac, and her worshipers gain power through flagellation, and being under the command of others.
The ninth god is Warn, the Glutton. He represents desire, and governs greed, sloth, and arrogance. He is the patron god of the rich, merchants, and servants. He is aligned with Ral, and his worshipers gain power through accumulation of worldly goods and displays of excess.
The tenth god is Cag, the Madman. He represents insanity, and governs spontaneity, incomprehensibility, and the weather. He is the patron god of the insane, beggars, and sailors. He is unaligned, and his worshipers gain power by losing their sanity, often through psycho-altering drugs, and by confusing their adversaries.
The eleventh god is Vix, the Thief. He represents disparity, and governs lust, envy, and balance. He is the patron god of criminals, law enforcement, and the oppressed. He is unaligned, and his worshipers gain power when fighting to address an imbalance.
The second is Rac, Lady of Death, the middle sister. She is the artist, and fashioned the spiritual world as a work of art with the physical as its subject. She represents emotion, and governs violence, death, darkness, and night. She is the patron goddess of the sea, warriors, and artists.
The third god is Ris, Lord of Truth, the youngest brother. He is the inventor, and fashioned magic by binding the spiritual and physical together. He represents thought, and governs politics, illusion, shadow, dusk, and dawn. He is the patron god of the air, wanderers, and scholars.
Of the minor gods, there are 17. Most of them are aligned with one of the three, but several are neutral parties. They are far less powerful than the three, but still far greater than any mortal mage could hope to be.
The fourth god is Alandris, the Wolf. She is the moon, and governs loneliness, sorrow, dreams, repetition, and the past. She is the patron goddess of visionaries, wolves, and hunters. Alandris is aligned with Ris, and her worshippers garner her power by repeating the same actions over and over. Words of power are most effective for her followers when used repeatedly, and they gain strength in familiar surroundings, and through solitude.
The fifth god is Bamadis, the Lover. He is the sun, and governs love, joy, friendships, change, and the future. He is the patron god of lovers, families, and kings. Bamadis is aligned with Ral, and his worshippers garner his power by trying new things. Words of power are most effective for his followers the first time they are used, and they gain strength in new places, and in groups.
The sixth god is Ablendan, the Blind General. He represents conflict, and governs anger, beauty, writing, and war. He is the patron god of cripples, tacticians, and poets. Ablendan is aligned with Rac. His followers gain strength when they have planned things out in advance.
The seventh god is Dap, the Fool. He represents illusion, and governs humility, lies, and memory. He is the patron god of fools, simpletons, entertainers, and children. Dap is aligned with Ris, and his worshipers gain power when they have an audience, and when they have deceived their adversaries.
The eighth goddess is Fendis, the Maimed. She represents pain, and governs suffering, deliverance, and obedience. She is the patron goddess of murderers, leaders, and doctors. Fendis is aligned with Rac, and her worshipers gain power through flagellation, and being under the command of others.
The ninth god is Warn, the Glutton. He represents desire, and governs greed, sloth, and arrogance. He is the patron god of the rich, merchants, and servants. He is aligned with Ral, and his worshipers gain power through accumulation of worldly goods and displays of excess.
The tenth god is Cag, the Madman. He represents insanity, and governs spontaneity, incomprehensibility, and the weather. He is the patron god of the insane, beggars, and sailors. He is unaligned, and his worshipers gain power by losing their sanity, often through psycho-altering drugs, and by confusing their adversaries.
The eleventh god is Vix, the Thief. He represents disparity, and governs lust, envy, and balance. He is the patron god of criminals, law enforcement, and the oppressed. He is unaligned, and his worshipers gain power when fighting to address an imbalance.